#BerkleeXR

Dancer at #berkleexr

Kate Gow, a Boston Conservatory at Berklee Dance student, using a Noitom motion capture system.

Yesterday I attended the inaugural Berklee XR summit, held on Feb 7th 2018 at the Berklee Media Center, here at Massachusetts Ave in Boston, part of the Stan Getz Library. The all-day event was envisaged by our estimable Berklee colleague and XR Professor Lori Landay. XR is a catch-all term (Cross Reality, or Extended Reality) and it refers to “technology-mediated experiences that combine digital and biological realities”. Augmented Reality (AR) is adding virtual objects to the real world, typically through a smartphone camera (Pokémon Go being a well-known example); Virtual Reality (VR) is creating an entire immersive world for the user to experience, usually via first-person headset technologies. VR is particularly used in games such as Doom VFR but also in non-gaming contexts, including medicine, education and law (not to mention dance).

As promised to the delegates on the day, I’ve listed below some of the urls we collected, from listening to the artists, colleagues, presentations and exhibitors. If you were there and you think I’ve missed any, please contact me here or @joebennettmusic and I’ll be glad to add to the list. [Read more…]