Tin Men and the Telephone #tinmendo #berklee #jazz

This morning, on the final day of my visit to Berklee Valencia, I attended a gig/masterclass with the remarkable Dutch jazz trio Tin Men And The Telephone. ‘Jazz Trio’ is really an inadequate term for this ensemble. It might better be described as ‘interactive iPhone jazz gaming with live humans’.

The setup is as follows: the trio is piano, upright bass and drums. The drummer has a MIDI drum pad and snare sensor. The bassist has an effects pedal. The piano has a MIDI converter attachment, feeding a MAX patch, with occasional effects processing of the piano signal.

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Tin Men and the Telephone: Tony (piano), Pat (bass) and Bobby (drums). All of the musical information on the backdrop – drum loop (left), melodic fragment (top) and chords (bottom) is generated in real time by audience members using an app. Did I mention they’re amazing improvisers?

And… [Read more…]

#BerkleeXR

Dancer at #berkleexr

Kate Gow, a Boston Conservatory at Berklee Dance student, using a Noitom motion capture system.

Yesterday I attended the inaugural Berklee XR summit, held on Feb 7th 2018 at the Berklee Media Center, here at Massachusetts Ave in Boston, part of the Stan Getz Library. The all-day event was envisaged by our estimable Berklee colleague and XR Professor Lori Landay. XR is a catch-all term (Cross Reality, or Extended Reality) and it refers to “technology-mediated experiences that combine digital and biological realities”. Augmented Reality (AR) is adding virtual objects to the real world, typically through a smartphone camera (Pokémon Go being a well-known example); Virtual Reality (VR) is creating an entire immersive world for the user to experience, usually via first-person headset technologies. VR is particularly used in games such as Doom VFR but also in non-gaming contexts, including medicine, education and law (not to mention dance).

As promised to the delegates on the day, I’ve listed below some of the urls we collected, from listening to the artists, colleagues, presentations and exhibitors. If you were there and you think I’ve missed any, please contact me here or @joebennettmusic and I’ll be glad to add to the list. [Read more…]

Recording in the 1960s: the new (Cult)ure of the Studio #arp2016

 

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One day, all conference programmes will look like this.

I’m here in Aalborg, Denmark for the 11th Art of Record Production conference. ARP is one of my favourite conferences, for the following reasons:

  • It’s a good mix of academics and studio practitioners
  • It has an open-access peer-reviewed online journal
  • It consists entirely of techy people, so the PowerPoints and sound systems always work
  • The entire conference programme pack can be carried in your pocket – see photo

Our first keynote speaker St John’s University’s Susan Schmidt Horning (New York). Susan’s research deals with the way musical style is shaped by developments in recording technologies. Her book ‘Chasing Sound: Technology, Culture, and the Art of Studio Recording from Edison to the LP’ is known to many ARP delegates.

IMG_1604.JPGSusan’s starting point is the technological, social and cultural upheaval from the 1960s, drawing a line from postwar technologies. Ampex tapes became the industry standard, based on the work of a company that began in Radar research. The major labels – RCA, Decca and Columbia – all began around the mid-20th century. They had a dramatic effect on recorded sound because they were monetising recordings, due in part to the empowerment of a new generation of young people with disposable income who could purchase the new pop product – the single, and later, the album. [Read more…]